Interactive Timeline: How a Hit Graphic Novel Becomes a Franchise
A stepwise visual timeline showing how a graphic novel becomes a franchise, using Traveling to Mars and the Orangery–WME deal as a 2026 case study.
Hook: Why creators, teachers, and students struggle to follow an IP from page to screen — and how this timeline fixes that
Turning a beloved graphic novel into a full-blown franchise feels like alchemy: creators face legal maze, publishers juggle markets, and learners struggle to map the steps from concept to cinema. If you want a clear, visual, step-by-step blueprint that shows how a hit graphic novel becomes a franchise in 2026 — including the real-world example of Traveling to Mars and the recent industry moves by The Orangery and WME — this timeline guide is for you.
Executive summary (most important first)
In 2026, the fastest path from graphic novel to franchise is a coordinated journey across six stages: Commission & Creation, Publication & Launch, Audience Growth & Metrics, Licensing & Agency Deals, Adaptation & Production, and Franchise Scaling. Each stage has visual milestones, legal checkpoints, and monetization forks. Using Traveling to Mars — a sci-fi graphic novel IP now managed by European transmedia studio The Orangery, which signed with major agency WME in January 2026 — we show practical, data-driven actions and a visual design template you can copy.
Quick reference: the 6-stage timeline (one-sentence map)
- Commission & Creation (0–24 months) — Concept, writer/artist pairing, prototypes, legal assignments.
- Publication & Launch (6–30 months) — Publisher strategy, distribution, crowdfunding or serialized platforms.
- Audience Growth & Metrics (3–36 months) — Community, analytics, engagement KPIs, foreign rights traction.
- Licensing & Agency Deals (12–60 months) — IP packaging, agency negotiation (example: WME signing), merchandising partners.
- Adaptation & Production (12–84 months) — Option agreements, writers’ rooms, showrunner attachment, pilot/film production.
- Franchise Scaling (ongoing) — Sequels, spin-offs, games, theme park and experiential licensing.
Case study snapshot: Traveling to Mars — fact and illustrative timeline
What’s confirmed: In January 2026, Variety reported that Europe-based transmedia IP studio The Orangery, which holds rights to graphic novel IP including Traveling to Mars, signed with global agency WME. The signing signals active pursuit of screen and licensing deals for the property (Variety, Jan 16, 2026).
"Transmedia IP Studio the Orangery, behind hit graphic novel series ‘Traveling to Mars’ and ‘Sweet Paprika,’ signs with WME." — Variety (Jan 16, 2026)
Illustrative timeline for Traveling to Mars (industry-normal estimates) — used here to show a typical lifecycle:
- 2018–2019: Commission and early development (writer and artist contracted).
- 2020–2022: Publication in serialized and collected formats; festival presence.
- 2022–2024: Audience growth via social, foreign rights sales, and merchandising pilots.
- 2024–2025: The Orangery forms to manage transmedia strategy; IP packaged.
- Jan 2026: WME signs The Orangery to handle global agency/packaging opportunities.
- 2026–2028+: Active adaptation pitches, option agreements, and early production discussions.
Designing a visual timeline: what to include and why
If you're building an explainer, interactive page, or classroom infographic, use a multi-layered timeline that shows parallel tracks: Creative, Legal/IP, Commercial, and Production. Visuals reduce cognitive load and map complex dependencies.
Recommended visual layout
- Swimlanes: Four horizontal lanes for Creative, Legal, Commercial, Production. Each lane shows milestones on a shared time axis.
- Milestone cards: Compact cards with icon, title, month/year, and three-line summary. Color-code by stage urgency (green = complete, amber = in progress, red = critical).
- Interactive pop-ups: Click a card to reveal contracts, sample KPIs, and one actionable next step (useful for classroom demos).
- Progress bars: For audience metrics (preorders, followers, engagement rate) that update in real time on a web embed.
- Exportable checklist: Downloadable PDF with legal templates and contact points (agent, entertainment attorney, rights manager).
Stage 1 — Commission & Creation: set the foundation
Why it matters: the chain of title and early contracts determine everything. A messy start can block adaptations forever.
Key milestones
- Concept bible and pitch deck (1–4 months).
- Creator contracts: work-for-hire vs. joint ownership (1–3 months).
- Prototype issues / sample chapters and art tests (3–12 months).
- Register copyrights and secure initial trademarks for title and logo (immediately).
Actionable checklist for creators
- Always secure a written chain-of-title—get a lawyer to draft or review creator agreements.
- Decide ownership percentages early; include clear language on derivative rights and merchandising.
- Register the work with your national copyright office and deposit a copy with a trusted third party.
- Build a one-page IP bible that includes tone, audience, key characters, and visual references.
Stage 2 — Publication & Launch: distribution strategy matters
Why it matters: how you publish determines discoverability and early KPIs that agencies and licensors will evaluate.
Publication options in 2026
- Traditional publishing with trade rollout and bookstore distribution.
- Digital serialization on platforms (Webtoon, Tapas, [2026 trend] interactive cloud comics).
- Crowdfund-first model (Kickstarter/Indiegogo) to prove demand and pre-sell merchandise.
- Hybrid: limited print run + ongoing digital serialization to maintain momentum.
KPIs agents and licensors watch
- Pre-orders and first-print sell-through percentage.
- Monthly active readers and retention on serialized platforms.
- Social engagement (15–25% engagement rate on core posts is strong).
- Foreign rights inquiries and early licensing interest.
Stage 3 — Audience Growth & Metrics: prove the demand
Why it matters: audience data is the currency when approaching agents like WME or transmedia studios like The Orangery. Since 2024–2026, agencies increasingly demand demonstrable multi-platform traction before committing resources.
Growth playbook (practical steps)
- Publish micro-episodes on social video platforms; use short-form chapters to drive discovery.
- Run targeted ads to funnel readers into a mailing list — email conversion beats social in lifetime value.
- Host live-read events, artist AMAs, and collaborative crossovers with other creators to spike virality.
- Localize core issues to test foreign market fit before selling translation rights.
Metric dashboard (must-have)
- Sales timeline (by SKU and territory).
- Monthly active readers, churn rate, and time-on-page for digital chapters.
- Subscriber growth and email open rate.
- Merchandise conversion (sales per 1,000 readers).
Stage 4 — Licensing & Agency Deals: packaging the IP
Why it matters: agencies are connectors and package creators need to build a clear, sellable product. The Orangery’s formation and its Jan 2026 deal with WME illustrate the modern model: a transmedia studio build-out plus a major agency enables global negotiations.
What an agency brings (WME example)
- Packaging to studios and streamers — attaching producers, showrunners, and financiers.
- Negotiating option and purchase contracts, backend points, and merchandising splits.
- Global licensing introductions for toys, games, and international distribution.
Licensing checklist
- Prepare a licensing one-sheet: IP summary, sales/engagement KPIs, comparable titles and deals.
- Organize all rights documents for due diligence (copyright, creator agreements, trademark filings).
- Map out rights to sell: film/TV, streaming, games, toys, apparel, experiential.
- Ask for option fees and minimum guarantees; benchmark with comparable recent deals (ranges vary widely).
Stage 5 — Adaptation & Production: from page to screenplay
Why it matters: adaptation is the most public and complex stage. It requires creative translation, legal clarity, and often, an attached showrunner or director to secure financing.
Typical adaptation milestones
- Option agreement (6–18 months): buyer pays a fee for exclusive rights to develop a screenplay/series.
- Writer & showrunner attachment (3–12 months): develop pilot script or treatment.
- Pitching to streamers/studios (3–9 months): use sizzle reels, art boards, and sample episodes.
- Greenlight & production (12–36 months): financing, casting, and principal photography.
Practical negotiation points
- Preserve comic creator credits and consult rights; aim for executive producer credits in screen deals.
- Negotiate reversion clauses for unsold options (time-limited with buyback mechanisms).
- Secure approval or consultation rights for key character changes if that’s strategic for the creator.
Stage 6 — Franchise Scaling: long-term IP lifecycle
Why it matters: a franchise is a set of revenue engines. Avoid the 'one-hit' pitfall by planning extensions early.
Common franchise extensions
- Sequels and prequels in print and screen.
- Video games and interactive experiences.
- Merchandise: apparel, collectibles, and limited edition art pieces.
- International localized shows and co-productions.
Operational playbook
- Create a five-year IP plan: content roadmap, merchandising cadence, and licensing windows.
- Use data to prioritize extensions — prioritize formats where engagement is highest.
- Protect brand consistency with a style guide and licensed-product approval process.
2026 trends that shape modern adaptation strategies
Context matters. Here are the trends through late 2025 and early 2026 that change how graphic novels become franchises:
- Agency consolidation and transmedia studios: Agencies like WME are increasingly partnering with or signings to transmedia outfits (e.g., The Orangery) to package IP globally.
- Data-first pitching: Streamers expect proof of multiformat engagement; social and digital serialization metrics are required in pitches.
- AI in pipelines: AI-assisted art and script tools speed prototyping but raise new IP provenance questions—document human input and tool usage.
- Direct-to-fan monetization: Crowdfunding, subscriptions, and limited-run merch allow creators to fund early stages and keep stronger ownership stakes.
- European IP exports: European transmedia companies are accelerating cross-border deals, as shown by The Orangery's strategy and WME partnership in 2026.
Legal and financial guardrails: what to never skip
Even visual guides must include legal boxes. Missing any of the following can stop a franchise before it starts.
- Chain of title documentation — signed creator agreements, assignment documents, and any work-for-hire clauses.
- Trademark searches and registrations for titles and logos in core markets before major launches.
- Clearances for any third-party references, likenesses, or sampled assets.
- Option/purchase clauses with reversion and accounting audit rights for creators.
- International rights mapping with language for translation, co-production, and merchandising.
Practical templates and numbers — what to prepare now
Use this starter pack to be pitch-ready:
- A 12-slide IP pitch deck (cover, concept, audience, 3-issue sample art, KPIs, rights available, team bios, ask).
- One-page licensing sheet with current sales and projected revenue scenarios.
- Estimated budget ranges: indie graphic novel launch $5k–$50k; full print+marketing $50k–$300k; option fees vary widely — small options may be $10k–$100k, studio options can reach 6-figure and beyond depending on packaging.
- Standard clauses to prepare: option term (12–24 months), extension fees, purchase price structure, creator credit protections.
Visual template: build your interactive timeline in 5 steps
- Sketch base swimlane with time axis and four lanes (Creative, Legal, Commercial, Production).
- Create milestone card components (icon, short title, date, CTA). Design in Figma or Illustrator.
- Add dynamic KPI overlays (use Google Sheets + API for live updates or static JSON for classroom use).
- Implement interactive pop-ups (HTML/CSS/JS) for each milestone card with downloads and legal checklists.
- Export responsive versions: printable PDF for lessons, and an embeddable iframe for websites.
Checklist: Is your graphic novel franchise-ready?
- Have you registered copyright and secured signed creator agreements? (Yes/No)
- Do you have three months of verified audience metrics? (Yes/No)
- Is there a licensing one-sheet and pitch deck ready? (Yes/No)
- Do you have an entertainment attorney or agent contact? (Yes/No)
- Is your chain of title clean for adaptations? (Yes/No)
Teaching tie-in: how teachers can use this guide
Educators can turn this article into a practical assignment:
- Task students to build a visual timeline for a sample IP and present milestones with KPIs.
- Use Traveling to Mars as a case study: analyze The Orangery–WME deal and discuss packaging strategies.
- Run a mock negotiation: option fee, creator credits, reversion clause.
Final notes: lessons from Traveling to Mars and 2026 realities
Traveling to Mars shows a modern path: strong IP, a dedicated transmedia partner, and major agency representation combine to open global licensing and adaptation opportunities. The Orangery’s 2026 move to sign with WME illustrates a practical industry model: studios that originate IP now partner closely with agents to accelerate franchise development across screens and products.
For creators and learners, the takeaway is clear: build a documented chain of title, prove multi-platform engagement, create a sellable IP package, and target the right partners. Visual timelines make those complexities teachable and actionable.
Call to action
Want the free downloadable timeline template and classroom-ready infographic based on the Traveling to Mars example? Sign up for our newsletter to get the editable Figma file, legal checklist, and a sample pitch deck — or contact our editorial team for a personalized franchise-mapping session. Start mapping your IP lifecycle today and turn your graphic novel into the next big franchise.
Related Reading
- How to Use HomeAdvantage‑Style Tools to Speed Up Your House Search
- How Nintendo Moderates Fan Content: Lessons from the ACNH Island Takedown
- 5 Cloud-Ready Horror Games to Play While Waiting for Resident Evil Requiem
- Designing a Moderation Pipeline to Stop Deepfake Sexualization at Scale
- Are Multi-Resort Ski Passes Worth It for North East Families? A Budget Guide
Related Topics
Unknown
Contributor
Senior editor and content strategist. Writing about technology, design, and the future of digital media. Follow along for deep dives into the industry's moving parts.
Up Next
More stories handpicked for you
Transmedia IP 101: Turning a Graphic Novel into a TV or Film Pitch
How Deepfake Scares Shift Social Media Traffic: A Mini Research Project
Guide: How to Submit Educational Shorts to YouTube and Major Broadcasters
Explainer: What a BBC-YouTube Partnership Means for Educational Content
From News Article to Classroom Debate: Using BBC-YouTube Deal to Teach Media Partnerships
From Our Network
Trending stories across our publication group